1 Recommended Build(s) 2 Gallery 3 Base Stats 4 Skills 4.1 Evo 1: Gnoll 4.2 Evo 2: Gnoll Sentinel 4.3 Evo 3: Gnoll Chieftain Gnoll is a creature focused on blocking attacks. Often viewed as the 'black sheep' of the normal rare pets, the Gnoll is a speciality pet best designed for characters that use a shield. This makes the Gnoll most effective on a Knight. Occasionally a Battle Summoner with. Archer Tier 2 Gaia Warrior. Armed with several types of snaring abilities and deadly shots the Archer is more than capable of holding their own in any situation. Archers expand upon the Fighter's bow skill set, making them excellent pullers in a party. Can Equip: Bows; Notable Skills Steel Pouring: Ranged weapons only. Here you will find the current ranking for Rappelz-server and class. Top 100 players will be displayed here. Server All All Unicorn Reviac Class Deadeye All Rogue Fighter Kahuna Spell Singer Champion Archer Druid Battle Kahuna Evoker Berserker Marksman Magus War Kahuna Beast Master Guide Holy Warrior Cleric Breeder Knight Soldier Bishop. Mortal kombat game free install. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
If you want to have an Uber Knight/Soldier, please read. You won?t regret it. This method works for me, and I?ve tweaked it with nearly 4 months of Epic 4 testing. It?s only a foundation, and must be tweaked with Rings, Earrings and weapons, as well as careful Chest Armor choices. This is meant for people looking at near-endgame builds.For the past few months, I?ve been hiding away on Test Server and Korean lives servers, preparing for Epic 4. Here is the result of that time..
Here are the two ideal builds for Knight;
VIT50%
AGI50%
As a melee class, Knight actually has high enough VIT to take minimum damage on most dungeon mobs, especially with a Tortus buff (+140PDEF). Add the +50%AGI, and he?ll dodge approximately 1/5 attacks. You might say, 'That?s not much.', but that reduces the overall damage he takes by 20%. Since threat is easily gained by 'Provoke', actual damage output isn?t that important. Be forewarned, this build may require a 'Voke-Spam', spamming Provoke to earn threat.
STR50%
WIS 25%
Due to Knight?s already mostrous VIT, it?s nice to counter-balance that with some WIS (MDEF). Knights are sitting ducks against casters, so the added WIS may be just enough to allow them to close the distance without getting instantly dropped. In return, casters are very weak to melee, so a higher STR will work in the Knight?s favor. High STR also means better tanking, and more inventory WGT to carry supplies.
[Wearing Holy Armor]
For the past few months, I?ve been hiding away on Test Server and Korean lives servers, preparing for Epic 4. Here is the result of that time..
Here are the two ideal builds for Knight;
VIT50%
AGI50%
As a melee class, Knight actually has high enough VIT to take minimum damage on most dungeon mobs, especially with a Tortus buff (+140PDEF). Add the +50%AGI, and he?ll dodge approximately 1/5 attacks. You might say, 'That?s not much.', but that reduces the overall damage he takes by 20%. Since threat is easily gained by 'Provoke', actual damage output isn?t that important. Be forewarned, this build may require a 'Voke-Spam', spamming Provoke to earn threat.
STR50%
VIT25%
WIS 25%
Due to Knight?s already mostrous VIT, it?s nice to counter-balance that with some WIS (MDEF). Knights are sitting ducks against casters, so the added WIS may be just enough to allow them to close the distance without getting instantly dropped. In return, casters are very weak to melee, so a higher STR will work in the Knight?s favor. High STR also means better tanking, and more inventory WGT to carry supplies.
Here are my two builds for Soldier;
[Wearing Holy Armor]
50%VIT
50%STR
In this role, I am a pure tanker, soaking up as much damage as possible, and dishing out as much in return. This is a purely PvE build, and is better suited for dungeons. Soldiers have the same VIT as Knights and take very little mob damage via Offense Breaker, Divine Flash, Judgement Buster and Shinning Crash. Since Shinning Cluster now has no cooldown, most Soldiers need only use Provoke once to keep and hold agro. Again, this is a purely PvE build; useless in PvP.
Rappelz Arena Point Quests
[Wearing Holy Suit]
STR50%
VIT20%
WIS20%
DEX10%
Now here?s where your Soldier is going to shine. The goal is not to rely on a predefined build, revolving an a specialized trait, but even out the edges and make him more versatile. This build relies more on actual player ability than a build.
By starting with a strong +50%STR on all equipments, you guarantee an ass-whoopin? to anyone who gets within 3 feet of you.
Soldiers have naturally high VIT to begin with, so a Hunter Suit will not reduce his PDEF by much. +20%VIT is good enough to raise his HP into 10K mark [LVL1XX], as well as make up for his armour?s shortcomings. Again, I can?t stress this enough, Soldiers do not need massive VIT; it comes naturally.
Chosing a Hunter Suit will prove to be the wisest choice, especially when fighting casters and summoners. The dominant summoner strategy is to get their pets to chase their opponent around, while they spam MATK skills from a distance. Casters will 'Snare/Sleep/Stun + Nuke', then run away. By chosing Hunter Armor and adding +20%WIS, you effectively take much less damage, and have better chances of surviving that first volley. Once that is done, the Hunter Suit?s +10MOVSPD can be put to use; 1. You will close the gap quicker and; 2. It will be very difficult for melee pets to actually catch you.
Another reason for adding +20%WIS to you equipment is because you rely heavily on your ranged spells to stop ranged players from rocking you. Again, casters and summoners have naturally high MRES, so it may be difficult to land spells on them.
In regards to the +10%DEX, this is because you must always have a bow. 'Restrain' can effectively cause massive amounts of damage, as well as reduce movement speed by -42% for 10 seconds. It cools in 15 seconds, making it usable very often. It?s instacast, and causes obscene damage, especially when combined with Shinning Cluster. Again, this isn?t a main weapon, but should be available at a moment?s notice if a player is constantly trying to kite you. Pop with Restrain, attack, Judgement Buster, now close the gap while he is stunned.
The above-mentioned builds and tactics are a good foundation to find your own builds. As a rules, you will want to always pour 50% of your Soul Stones into STR for Soldier. Soldier is mainly a damage dealer and debuffer. If you cut out your STR, you become useless to your party, as well as useless to your guild in siege. Some players prefer to be very specialised in one thing, but I feel this is a mistake, simply because versatility is vital to advanced players. Whether you take Holy Armor or a Holy Suit, always remember that no stat is useless.
Soldiers rely more on player skill than on builds and cheap tactics.
Regarding Knights, try and think about soaking up damage over actual damage dealing. People won?t party you if you can?t absorb damage and protect your party.
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You are going to want Dexterity. Why dexterity? Well, examine the damage equation above. Dell driver broadcom ush windows 10. Buying Rappelz gold here! Dexterity is the biggest component. Additionally, examine the accuracy equation. Note that your base damage per second is lower than any other 2-handed weapon while your damage is higher when it lands. What this means is that if you miss, you will take a large hit to DPS which can get you killed.
Using dexterity stones does two things: Increases your damage output and ensures that you don't miss higher level mobs. Until you get to the temples- ToA and later, Vitality is not going to be the issue for you that it is for other classes(Rappelz Rupees). It will be nice to have, particularly if you are attacking higher level mobs; however, you are not particularly squishy. This gives you a great deal of latitude with regards to your other stones.
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What follows are a few possible ideas for stoning: Vitality - Given the quality of dungeon parties these days, vitality is always going to be useful. If you are primarily doing dungeon parties, this is going to be the way to go. Vitality/Agility - If you are going to do a large amount of field farming, particularly if you have a siren spamming Painful Noise, the agility stones work pretty well.
One possible method to go is start a rank with Dexterity and Agility stones and as you find/can afford them, replace the agility with vitality if you find you are taking too much damage. In dungeon parties, your tank is supposed to take mobs off you and in the field, most of the time a mob doesn't last more than a couple of hits once it gets to you. If you do much PvP you are likely to want some wisdom stones in your build. The most frequent mechanism used here is to have multiple gloves/boots/hats that get swapped depending on the opponent. The additional wisdom increases your ability to resist magic attacks.
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